Heya

Just run in to weird issue... It works fine at work but not at home not, I 
did try to install python and other files the same as I did at work... Any 
idea why I get this error when starting script maybe?

http://pastebin.com/ANuZ43a6

Thanks, bye.

On Friday, 9 November 2012 17:36:22 UTC, Justin Israel wrote:
>
> Awesome! May your button coding experience be dynamic, and rewarding!
>
> On Nov 9, 2012, at 9:19 AM, Daz wrote:
>
> Uh true ! 
>
> Here we go... just the part with self.btnCut button that I'm trying to add 
> to list that dont want to work... :/
>
>
> http://pastebin.com/vLuGfMcf
>
> On Friday, 9 November 2012 17:10:33 UTC, Justin Israel wrote:
>>
>> What are you using for an editor? It seems that you are just having 
>> copy/paste errors and maybe a mixture of spaces vs tabs.
>> Your best bet is to not use the emails for code. Make use of either 
>> pastebin.com, or https://gist.github.com/, or any online code site where 
>> people can look at a large amount of code with proper indents.
>> It will help you avoid the indent problem.
>>
>>
>>
>> On Nov 9, 2012, at 8:58 AM, Daz wrote:
>>
>> Heya
>>
>> Yay that runs like dream, I've edited beginning slightly to use my 
>> general folder structure and so on and so far I/you got the button working 
>> ! :) 
>>
>> The steps start now that I want to hock up second button... for some 
>> reason I get error with this part of code... any hints why ? :/
>>
>> # when click this button, run function "btallClicked" 
>> self.btnAllLightSettings.clicked.connect( self.btnAllLightSettingsClicked 
>> )
>> self.btnCut.clicked.connect( self.btnCutClicked )
>>
>> # show the UI 
>> self.show() 
>>
>>
>> def btnAllLightSettingsClicked( self ):
>> #anything you want. Let's say, create a sphere 
>> settings_Lights.allSettings() 
>>
>> def btnCutClicked(self):
>> settings_Lights.sampleMax 
>>
>> I end up with 
>>
>> # Error: unexpected indent
>> # File "<maya console>", line 48
>> # self.btnCut.clicked.connect( self.btnCutClicked )
>> # ^
>> # IndentationError: unexpected indent # 
>>
>> which is very strange. It appears just after I past the second 
>> self.btnCut.clicked command. Can I stack them together 1 after another or 
>> is there some more complex way of loading them up? :s
>>
>> I thought I have to script a command for each button for each function to 
>> happen... 
>>
>> On Friday, 9 November 2012 15:32:11 UTC, Panupat Chongstitwattana wrote:
>>>
>>> grr... forgot parentesis
>>>
>>> import daz
>>> reload(daz)
>>>
>>> daz.launch()
>>>
>>>
>>>
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