Heya

Its in pastebin at the very bottom. That whats I get nothing else. 

Copy here just in case :)
# Error: No module named ResourcesQTRecomFarmhouseTools_rc

# Traceback (most recent call last):

# File "<maya console>", line 20, in <module>

# File "C:\Program 
Files\Autodesk\Maya2013\Python\lib\site-packages\PyQt4\uic\__init__.py", 
line 203, in loadUiType

# exec(code_string.getvalue(), ui_globals)

# File "<string>", line 25, in <module>

# ImportError: No module named ResourcesQTRecomFarmhouseTools_rc #

Thanks !

On Monday, 12 November 2012 09:42:18 UTC, Panupat Chongstitwattana wrote:
>
> Would be helpful if you provide us with the error message you're getting.
>
> From a quick look, are you getting an I/O Error: 2 or something similar? 
> From this line
>
> baseUI  = "C:\Users\dmakowski\Desktop\PyQTtests\My\ui\ui6.ui"
>
> Text with backslashes usually get interpret into special characters. You 
> might want to change that to double slashes
>
> baseUI  = "C:\\Users\\dmakowski\\Desktop\\PyQTtests\\My\\ui\\ui6.ui"
>
> Panupat.
>
>
> On Mon, Nov 12, 2012 at 4:37 PM, Daz <dariu...@gmail.com <javascript:>>wrote:
>
>> Heya
>>
>> Just a little hiccup further down the line... tried googling it but 
>> nothing pop up... except this topic so pretty funny hehe :)
>>
>> Created resource container in QT for my logo widget... and I'm getting 
>> error when trying to start up the script... any idea how to add it to 
>> script? I try adding the patch to globals but that did not work :/, 
>>
>> http://pastebin.com/pkb37bSy
>>
>> http://pastebin.com/LT8rhPXB
>>
>> thanks, bye.
>>
>> On Saturday, 10 November 2012 01:42:40 UTC, Daz wrote:
>>>
>>> Yup I know that just dont know how that can happen if I'm admin on my PC 
>>> hehe :)
>>>
>>> Even running maya as admin dont help arrr...
>>>
>>> But naming correctly path worked ehhh... note for future, dont code at 
>>> 2.00 in the morning whhh
>>>
>>> Thanks ! Sorry for wasting time :/
>>>
>>> On Saturday, 10 November 2012 01:37:27 UTC, Justin Israel wrote:
>>>>
>>>> The last line of the traceback is a pretty good indication:
>>>> # IOError: [Errno 13] Permission denied: 'D:/Scripts/Daz_Tools/Beta' #
>>>>
>>>> You have limited permissions on that location, which it is trying to 
>>>> read to parse your UI file.
>>>>
>>>>
>>>>
>>>> On Nov 9, 2012, at 5:28 PM, Daz wrote:
>>>>
>>>> Heya
>>>>
>>>> Just run in to weird issue... It works fine at work but not at home 
>>>> not, I did try to install python and other files the same as I did at 
>>>> work... Any idea why I get this error when starting script maybe?
>>>>
>>>> http://pastebin.com/ANuZ43a6
>>>>
>>>> Thanks, bye.
>>>>
>>>> On Friday, 9 November 2012 17:36:22 UTC, Justin Israel wrote:
>>>>>
>>>>> Awesome! May your button coding experience be dynamic, and rewarding!
>>>>>
>>>>> On Nov 9, 2012, at 9:19 AM, Daz wrote:
>>>>>
>>>>> Uh true ! 
>>>>>
>>>>> Here we go... just the part with self.btnCut button that I'm trying to 
>>>>> add to list that dont want to work... :/
>>>>>
>>>>>
>>>>> http://pastebin.com/vLuGfMcf
>>>>>
>>>>> On Friday, 9 November 2012 17:10:33 UTC, Justin Israel wrote:
>>>>>>
>>>>>> What are you using for an editor? It seems that you are just having 
>>>>>> copy/paste errors and maybe a mixture of spaces vs tabs.
>>>>>> Your best bet is to not use the emails for code. Make use of either 
>>>>>> pastebin.com, or https://gist.github.com/, or any online code site 
>>>>>> where people can look at a large amount of code with proper indents.
>>>>>> It will help you avoid the indent problem.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Nov 9, 2012, at 8:58 AM, Daz wrote:
>>>>>>
>>>>>> Heya
>>>>>>
>>>>>> Yay that runs like dream, I've edited beginning slightly to use my 
>>>>>> general folder structure and so on and so far I/you got the button 
>>>>>> working 
>>>>>> ! :) 
>>>>>>
>>>>>> The steps start now that I want to hock up second button... for some 
>>>>>> reason I get error with this part of code... any hints why ? :/
>>>>>>
>>>>>> # when click this button, run function "btallClicked" 
>>>>>> self.btnAllLightSettings.clicked.connect( 
>>>>>> self.btnAllLightSettingsClicked )
>>>>>> self.btnCut.clicked.connect( self.btnCutClicked )
>>>>>>
>>>>>> # show the UI 
>>>>>> self.show() 
>>>>>>
>>>>>>
>>>>>> def btnAllLightSettingsClicked( self ):
>>>>>> #anything you want. Let's say, create a sphere 
>>>>>> settings_Lights.allSettings() 
>>>>>>
>>>>>> def btnCutClicked(self):
>>>>>> settings_Lights.sampleMax 
>>>>>>
>>>>>> I end up with 
>>>>>>
>>>>>> # Error: unexpected indent
>>>>>> # File "<maya console>", line 48
>>>>>> # self.btnCut.clicked.connect( self.btnCutClicked )
>>>>>> # ^
>>>>>> # IndentationError: unexpected indent # 
>>>>>>
>>>>>> which is very strange. It appears just after I past the second 
>>>>>> self.btnCut.clicked command. Can I stack them together 1 after another 
>>>>>> or 
>>>>>> is there some more complex way of loading them up? :s
>>>>>>
>>>>>> I thought I have to script a command for each button for each 
>>>>>> function to happen... 
>>>>>>
>>>>>> On Friday, 9 November 2012 15:32:11 UTC, Panupat Chongstitwattana 
>>>>>> wrote:
>>>>>>>
>>>>>>> grr... forgot parentesis
>>>>>>>
>>>>>>> import daz
>>>>>>> reload(daz)
>>>>>>>
>>>>>>> daz.launch()
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>> -- 
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>>>>>>
>>>>>>
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>>>>>
>>>>>
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>
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