Would be helpful if you provide us with the error message you're getting.

>From a quick look, are you getting an I/O Error: 2 or something similar?
>From this line

baseUI  = "C:\Users\dmakowski\Desktop\PyQTtests\My\ui\ui6.ui"

Text with backslashes usually get interpret into special characters. You
might want to change that to double slashes

baseUI  = "C:\\Users\\dmakowski\\Desktop\\PyQTtests\\My\\ui\\ui6.ui"

Panupat.


On Mon, Nov 12, 2012 at 4:37 PM, Daz <dariusz1...@gmail.com> wrote:

> Heya
>
> Just a little hiccup further down the line... tried googling it but
> nothing pop up... except this topic so pretty funny hehe :)
>
> Created resource container in QT for my logo widget... and I'm getting
> error when trying to start up the script... any idea how to add it to
> script? I try adding the patch to globals but that did not work :/,
>
> http://pastebin.com/pkb37bSy
>
> http://pastebin.com/LT8rhPXB
>
> thanks, bye.
>
> On Saturday, 10 November 2012 01:42:40 UTC, Daz wrote:
>>
>> Yup I know that just dont know how that can happen if I'm admin on my PC
>> hehe :)
>>
>> Even running maya as admin dont help arrr...
>>
>> But naming correctly path worked ehhh... note for future, dont code at
>> 2.00 in the morning whhh
>>
>> Thanks ! Sorry for wasting time :/
>>
>> On Saturday, 10 November 2012 01:37:27 UTC, Justin Israel wrote:
>>>
>>> The last line of the traceback is a pretty good indication:
>>> # IOError: [Errno 13] Permission denied: 'D:/Scripts/Daz_Tools/Beta' #
>>>
>>> You have limited permissions on that location, which it is trying to
>>> read to parse your UI file.
>>>
>>>
>>>
>>> On Nov 9, 2012, at 5:28 PM, Daz wrote:
>>>
>>> Heya
>>>
>>> Just run in to weird issue... It works fine at work but not at home not,
>>> I did try to install python and other files the same as I did at work...
>>> Any idea why I get this error when starting script maybe?
>>>
>>> http://pastebin.com/ANuZ43a6
>>>
>>> Thanks, bye.
>>>
>>> On Friday, 9 November 2012 17:36:22 UTC, Justin Israel wrote:
>>>>
>>>> Awesome! May your button coding experience be dynamic, and rewarding!
>>>>
>>>> On Nov 9, 2012, at 9:19 AM, Daz wrote:
>>>>
>>>> Uh true !
>>>>
>>>> Here we go... just the part with self.btnCut button that I'm trying to
>>>> add to list that dont want to work... :/
>>>>
>>>>
>>>> http://pastebin.com/vLuGfMcf
>>>>
>>>> On Friday, 9 November 2012 17:10:33 UTC, Justin Israel wrote:
>>>>>
>>>>> What are you using for an editor? It seems that you are just having
>>>>> copy/paste errors and maybe a mixture of spaces vs tabs.
>>>>> Your best bet is to not use the emails for code. Make use of either
>>>>> pastebin.com, or https://gist.github.com/, or any online code site
>>>>> where people can look at a large amount of code with proper indents.
>>>>> It will help you avoid the indent problem.
>>>>>
>>>>>
>>>>>
>>>>> On Nov 9, 2012, at 8:58 AM, Daz wrote:
>>>>>
>>>>> Heya
>>>>>
>>>>> Yay that runs like dream, I've edited beginning slightly to use my
>>>>> general folder structure and so on and so far I/you got the button working
>>>>> ! :)
>>>>>
>>>>> The steps start now that I want to hock up second button... for some
>>>>> reason I get error with this part of code... any hints why ? :/
>>>>>
>>>>> # when click this button, run function "btallClicked"
>>>>> self.btnAllLightSettings.clicked.connect(
>>>>> self.btnAllLightSettingsClicked )
>>>>> self.btnCut.clicked.connect( self.btnCutClicked )
>>>>>
>>>>> # show the UI
>>>>> self.show()
>>>>>
>>>>>
>>>>> def btnAllLightSettingsClicked( self ):
>>>>> #anything you want. Let's say, create a sphere
>>>>> settings_Lights.allSettings()
>>>>>
>>>>> def btnCutClicked(self):
>>>>> settings_Lights.sampleMax
>>>>>
>>>>> I end up with
>>>>>
>>>>> # Error: unexpected indent
>>>>> # File "<maya console>", line 48
>>>>> # self.btnCut.clicked.connect( self.btnCutClicked )
>>>>> # ^
>>>>> # IndentationError: unexpected indent #
>>>>>
>>>>> which is very strange. It appears just after I past the second
>>>>> self.btnCut.clicked command. Can I stack them together 1 after another or
>>>>> is there some more complex way of loading them up? :s
>>>>>
>>>>> I thought I have to script a command for each button for each function
>>>>> to happen...
>>>>>
>>>>> On Friday, 9 November 2012 15:32:11 UTC, Panupat Chongstitwattana
>>>>> wrote:
>>>>>>
>>>>>> grr... forgot parentesis
>>>>>>
>>>>>> import daz
>>>>>> reload(daz)
>>>>>>
>>>>>> daz.launch()
>>>>>>
>>>>>>
>>>>>>
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>>>>>
>>>>>
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>>>>
>>>>
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