One thing I've done in the past to get that behavior is to add the switch attribute to a shape node and then duplicate this shape node as an instance and parent it to objects within the system.
There are a couple usability drawbacks to this system. 1) The switch doesn't get keyed when you key the control object/transform so you'd have to key the channel on the shape itself or in the channelbox (works fine with autokey). 2) external connections are represented throughout all instances - so if you wanted to connect the system to a master control you'd have to handle that as well. Just throwing it out there. On Friday, January 17, 2014 12:13:34 PM UTC-5, Ævar Guðmundsson wrote: > > Just to throw a curveball into this, have you tried looking into how > vector coupled kinematics are set up? > In short it's a more procedural approach than the more known IK / FK > methods, can try to dig up some links later on but definitely check it out > if you are coming from softimage and are not already trained in the Maya > IK/FK defaults. > > It may negate your search, sorry for not having a snippet at hand to > send your way at the moment, but it does sound like you are after more > dynamic interactivity than driven keys or script jobs can offer, vector > coupled was originally concepted with Maya in mind but the approach works > regardless of software, can't disclose where but it's been used on a few > notable films in the last decade without entering mainstream social media > communities. > > As always, hope this helps in some way -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/d7ada967-6cbe-402a-b585-4fdac8d4a09f%40googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.