Hi all,

I am doing a bit of rigging stuff and thought of adding in a few attributes 
that will toggle the visibility of the controllers/mesh etc as well as the 
ability to set the Display Type of the Mesh - Normal/Template/Reference and 
I am doing this in the very pythonic way...

I am having troubles with the latter part of the Display Type where it 
changes the mesh Display Type in either of the 3 options but how do I go 
doing that without using any display layers/ enabling the Drawing Overrides?
Have tried looking through the documentation but I am unable to find much 
information about it.


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