You could write an OpenGL or DirectX shader and expose toggles on it to make meshes show their wireframe, or write an alternate viewport renderer and have it expose those toggles, but other than that I don't know.
Perhaps you could elaborate on why layers or drawing overrides isn't sufficient for you? I've used them in rigs before with much success. On 22 January 2015 at 06:59, likage <[email protected]> wrote: > I know that using SDK and the Drawing Overrides is one of the solution to > go. > Just wondering if there are any other alternate ways to do so, other than > the mentioned ones? > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/25e915ff-40c9-4ada-b081-539b44996ebc%40googlegroups.com > <https://groups.google.com/d/msgid/python_inside_maya/25e915ff-40c9-4ada-b081-539b44996ebc%40googlegroups.com?utm_medium=email&utm_source=footer> > . > > For more options, visit https://groups.google.com/d/optout. > -- *Marcus Ottosson* [email protected] -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOB_LG2%2BQsSuvUnRmqBJretGjAnJcQSr90t69YRfU8Fiog%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
