> Is Node Editor a handy tool for rigging, just like how Animators uses Graph Editor for their anim. stuff?
I think you hit the nail on the head with that analogy. I personally always keep an eye on the nodes as I rig. Nowadays I may even go as far as to say I primarily make any and all connections through Hypershade, after creating the node via a call to `cmds.createNode()`. At least if I intend the rig to last or be extended upon, as is often the case. Then again, I've seen animators who never use the Graph Editor nor look at curves so "your mileage may vary". -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOCewOnDTaO7Nw1-5bE22_gEQ7i-gNvrcnXED_E9kzs3dA%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
