​> Is Node Editor a handy tool for rigging, just like how Animators uses
Graph Editor for their anim. stuff?

I think you hit the nail on the head with that analogy. I personally always
keep an eye on the nodes as I rig. Nowadays I may even go as far as to say
I primarily make any and all connections through Hypershade, after creating
the node via a call to `cmds.createNode()`. At least if I intend the rig to
last or be extended upon, as is often the case.

Then again, I've seen animators who never use the Graph Editor nor look at
curves so "your mileage may vary".

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