Hey Marcus, Thanks again. Well.. I may be wrong with the Graph Editor analogy, perhaps that differs from animators to animators. :D I have rarely used Hypershade as a means for rigging, well I did for some stretchy (multiply/divide nodes?) but that was like 2 years ago? Then again, I will try to dig around for any tutorials on rigging that covers Hypershade or Node Editor..
P.S: Would you happen to know any tutorials on it? Cheers! -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/09afb8e5-0d87-435a-b77e-cf923e4499f1%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
