I understand what you mean.
Justin Israel wrote:
On Sun, 21 Jun 2015 12:13 PM Crest Christopher
<[email protected] <mailto:[email protected]>> wrote:
If I wanted to send it to Sublime text 2, I simply change the
output=QtGui.Sublime, so I can give it a shot ?
Software doesn't work like that. You can't just make an object in Qt
and say "output=QtGui.Sublime", and expect Qt to know that it should
go out and find a SublimeText2 process, and then tell it to accept
text for it to show in its own view.
In order to get external text flowing into Sublime, you would need to
create a plugin that opens a socket for Maya to connect to and feed it
data. Or you would need to have Maya log to a file, which you then
have Sublime poll for updates.
Either way, you would have a bit of work to do beyond just the
callback in Maya. That was just a way to get the hook installed.
Justin Israel wrote:
I don't have a tool to recommend, but there are a number of
ways to hook into both the logger and the script editor for
different goals. One way is to set up a callback so that you
can tee the output and direct it into something else:
import maya.OpenMaya as om from PySide import QtGui # Some
alternate target to receive # Script Editor output OUTPUT =
QtGui.QTextEdit() OUTPUT.show() OUTPUT.raise_() def
callback(msg, *args): OUTPUT.append(msg.strip()) # Start the
callback cbk_id =
om.MCommandMessage.addCommandOutputFilterCallback(callback) #
Stop the callback #om.MCommandMessage.removeCallback(cbk_id)
Hopefully that does what you want?
On Sat, Jun 20, 2015 at 12:46 PM Christopher.
<[email protected]
<mailto:[email protected]>> wrote:
Can we not feed what the output window produces into
another output window with line numbers and such for
easier debugging and cutting and pasting ? Maybe I'm the
only one that finds the native output window a little like
finding my way though the Amazonian rain forest.
Anyone know of such a tool in existence I would be so
happy, if anyone cares about my happiness, that is !
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