On Sun, 21 Jun 2015 3:11 PM Crest Christopher
<[email protected] <mailto:[email protected]>> wrote:
I'm surprised no one thought of this, they thought of clearing the
output window, not feeding the results else where, well now the
idea is out there.
I don't understand what you mean by no one thinking of this. You would
need to have a specific application of where to route it, and this
isn't the first time the question has been asked about controlling the
output. You can search the history on the topic.
Are you looking to write a specific Sublime plugin that dumps Maya's
output into a tabbed document view?
Justin Israel wrote:
On Sun, 21 Jun 2015 1:06 PM Crest Christopher
<[email protected]
<mailto:[email protected]>> wrote:
Taking a step back, what is going on behind the scenes
with the code you posted ?
1) Create an instance of Qt's QTextEdit class
2) Define a function that matches the proper spec required for
the CommandMessage callback. This function will receive the
message that would go to the script editor, so that we can
direct it elsewhere. In this case I am just appending it to my
own QTextEdit widget.
3) Connect the callback to Maya so it will get called.
Justin Israel wrote:
On Sun, 21 Jun 2015 12:13 PM Crest Christopher
<[email protected]
<mailto:[email protected]>> wrote:
If I wanted to send it to Sublime text 2, I simply
change the output=QtGui.Sublime, so I can give it
a shot ?
Software doesn't work like that. You can't just make
an object in Qt and say "output=QtGui.Sublime", and
expect Qt to know that it should go out and find a
SublimeText2 process, and then tell it to accept text
for it to show in its own view.
In order to get external text flowing into Sublime,
you would need to create a plugin that opens a socket
for Maya to connect to and feed it data. Or you would
need to have Maya log to a file, which you then have
Sublime poll for updates.
Either way, you would have a bit of work to do beyond
just the callback in Maya. That was just a way to get
the hook installed.
Justin Israel wrote:
I don't have a tool to recommend, but there
are a number of ways to hook into both the
logger and the script editor for different
goals. One way is to set up a callback so that
you can tee the output and direct it into
something else:
import maya.OpenMaya as om from PySide import
QtGui # Some alternate target to receive #
Script Editor output OUTPUT =
QtGui.QTextEdit() OUTPUT.show()
OUTPUT.raise_() def callback(msg, *args):
OUTPUT.append(msg.strip()) # Start the
callback cbk_id =
om.MCommandMessage.addCommandOutputFilterCallback(callback)
# Stop the callback
#om.MCommandMessage.removeCallback(cbk_id)
Hopefully that does what you want?
On Sat, Jun 20, 2015 at 12:46 PM Christopher.
<[email protected]
<mailto:[email protected]>> wrote:
Can we not feed what the output window
produces into another output window with
line numbers and such for easier debugging
and cutting and pasting ? Maybe I'm the
only one that finds the native output
window a little like finding my way though
the Amazonian rain forest.
Anyone know of such a tool in existence I
would be so happy, if anyone cares about
my happiness, that is !
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