I already have his page bookmarked, I've been watching his python tutorials.

The console window makes a giant shmorigshborg of everything it does, it's not atleast to a degree segregate things.



     <http://www.urbandictionary.com/define.php?term=shmorgishborg>


Justin Israel wrote:

As for general solutions, here is one where someone thought to replace the script editor:
http://zurbrigg.com/charcoal-editor

And yea it would be possible to do what you want, with data being fed to Sublime. Like I mentioned, either you need to have Sublime connect to a port in Maya, or Maya to connect to a port in sublime, or Sublime to watch a file being written to by Maya.


On Sun, 21 Jun 2015 3:34 PM Crest Christopher <[email protected] <mailto:[email protected]>> wrote:

    You may be right, I suppose I didn't search if this has been asked.

    Are you looking to write a specific Sublime plugin that dumps
    Maya's output into a tabbed document view?

    Yes, for every time a render is initiated, it's dumb into a tab,
    if that's possible ?

    Justin Israel wrote:


    On Sun, 21 Jun 2015 3:11 PM Crest Christopher
    <[email protected] <mailto:[email protected]>>
    wrote:

        I'm surprised no one thought of this, they thought of
        clearing the output window, not feeding the results else
        where, well now the idea is out there.

    I don't understand what you mean by no one thinking of this. You
    would need to have a specific application of where to route it,
    and this isn't the first time the question has been asked about
    controlling the output. You can search the history on the topic.

    Are you looking to write a specific Sublime plugin that dumps
    Maya's output into a tabbed document view?

        Justin Israel wrote:


            On Sun, 21 Jun 2015 1:06 PM Crest Christopher
            <[email protected]
            <mailto:[email protected]>> wrote:

                Taking a step back, what is going on behind the
                scenes with the code you posted ?


            1) Create an instance of Qt's QTextEdit class
            2) Define a function that matches the proper spec
            required for the CommandMessage callback. This function
            will receive the message that would go to the script
            editor, so that we can direct it elsewhere. In this case
            I am just appending it to my own QTextEdit widget.
            3) Connect the callback to Maya so it will get called.

                Justin Israel wrote:



                    On Sun, 21 Jun 2015 12:13 PM Crest Christopher
                    <[email protected]
                    <mailto:[email protected]>> wrote:


                        If I wanted to send it to Sublime text 2, I
                        simply change the output=QtGui.Sublime, so I
                        can give it a shot ?



                    Software doesn't work like that. You can't just
                    make an object in Qt and say
                    "output=QtGui.Sublime", and expect Qt to know
                    that it should go out and find a SublimeText2
                    process, and then tell it to accept text for it
                    to show in its own view.

                    In order to get external text flowing into
                    Sublime, you would need to create a plugin that
                    opens a socket for Maya to connect to and feed it
                    data. Or you would need to have Maya log to a
                    file, which you then have Sublime poll for updates.

                    Either way, you would have a bit of work to do
                    beyond just the callback in Maya. That was just a
                    way to get the hook installed.


                        Justin Israel wrote:

                            I don't have a tool to recommend, but
                            there are a number of ways to hook into
                            both the logger and the script editor for
                            different goals. One way is to set up a
                            callback so that you can tee the output
                            and direct it into something else:

                            import maya.OpenMaya as om from PySide
                            import QtGui # Some alternate target to
                            receive # Script Editor output OUTPUT =
                            QtGui.QTextEdit() OUTPUT.show()
                            OUTPUT.raise_() def callback(msg, *args):
                            OUTPUT.append(msg.strip()) # Start the
                            callback cbk_id =
                            
om.MCommandMessage.addCommandOutputFilterCallback(callback)
                            # Stop the callback
                            #om.MCommandMessage.removeCallback(cbk_id)

                            ​

                            Hopefully that does what you want?

                            On Sat, Jun 20, 2015 at 12:46 PM
                            Christopher. <[email protected]
                            <mailto:[email protected]>> wrote:

                                Can we not feed what the output
                                window produces into another output
                                window with line numbers and such for
                                easier debugging and cutting and
                                pasting ? Maybe I'm the only one that
                                finds the native output window a
                                little like finding my way though the
                                Amazonian rain forest.

                                Anyone know of such a tool in
                                existence I would be so happy, if
                                anyone cares about my happiness, that
                                is !

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