I'm surprised no one thought of this, they thought of clearing the output window, not feeding the results else where, well now the idea is out there.

Justin Israel wrote:


On Sun, 21 Jun 2015 1:06 PM Crest Christopher <[email protected] <mailto:[email protected]>> wrote:

    Taking a step back, what is going on behind the scenes with the
    code you posted ?

1) Create an instance of Qt's QTextEdit class
2) Define a function that matches the proper spec required for the CommandMessage callback. This function will receive the message that would go to the script editor, so that we can direct it elsewhere. In this case I am just appending it to my own QTextEdit widget.
3) Connect the callback to Maya so it will get called.

    Justin Israel wrote:


        On Sun, 21 Jun 2015 12:13 PM Crest Christopher
        <[email protected]
        <mailto:[email protected]>> wrote:

            If I wanted to send it to Sublime text 2, I simply change
            the output=QtGui.Sublime, so I can give it a shot ?


        Software doesn't work like that. You can't just make an object
        in Qt and say "output=QtGui.Sublime", and expect Qt to know
        that it should go out and find a SublimeText2 process, and
        then tell it to accept text for it to show in its own view.

        In order to get external text flowing into Sublime, you would
        need to create a plugin that opens a socket for Maya to
        connect to and feed it data. Or you would need to have Maya
        log to a file, which you then have Sublime poll for updates.

        Either way, you would have a bit of work to do beyond just the
        callback in Maya. That was just a way to get the hook installed.

            Justin Israel wrote:


                I don't have a tool to recommend, but there are a
                number of ways to hook into both the logger and the
                script editor for different goals. One way is to set
                up a callback so that you can tee the output and
                direct it into something else:

                import maya.OpenMaya as om from PySide import QtGui #
                Some alternate target to receive # Script Editor
                output OUTPUT = QtGui.QTextEdit() OUTPUT.show()
                OUTPUT.raise_() def callback(msg, *args):
                OUTPUT.append(msg.strip()) # Start the callback cbk_id
                =
                om.MCommandMessage.addCommandOutputFilterCallback(callback)
                # Stop the callback
                #om.MCommandMessage.removeCallback(cbk_id)

                ​

                Hopefully that does what you want?

                On Sat, Jun 20, 2015 at 12:46 PM Christopher.
                <[email protected]
                <mailto:[email protected]>> wrote:


                    Can we not feed what the output window produces
                    into another output window with line numbers and
                    such for easier debugging and cutting and pasting
                    ? Maybe I'm the only one that finds the native
                    output window a little like finding my way though
                    the Amazonian rain forest.

                    Anyone know of such a tool in existence I would be
                    so happy, if anyone cares about my happiness, that
                    is !

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