Hi all,
I trying too to delete a node. But I have a crash on doIt of MDGModifier
>From what I read here, the reason would come from the management of
pointers...
But I don't know how to fix that or convert to exception.
My process create many nodes. When I want to delete root of one of them
maya have brutal crash
Here is my code:
# Delete node
mdg_mod = OpenMaya.MDGModifier()
for moh_node in self.a_roots:
if moh_node.isValid() is False:
continue
mdg_mod.deleteNode(moh_node.object())
mdg_mod.doIt()
del mdg_mod
I Use MObjectHandle and my node is valid and alive. I have a same problem
on removeAttribute of MFnDependencyNode.
I try to set undo to false. When undo is false delete node works as long as
outliner is not opened. When I open outliner maya crash...
You have any solution ?
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