Thanks for all reply !!! *Elrond79:* It's not possible to show my code because I experiment a new automatic rig. It's not I don't want to show my code but I have lot of file and is not possible to post all here... I'll try to do some code to show when maya crash but I do not promise that I will get there with all my code...
For make short: I have a Template class. This class have a possibility to read json file for create hierarchy of node with attribute, position and other.... I have an other class for create node from template. Skeleton, other herarchy. This class can be use for transform object, cut object, etc. (Builder / Cutter) and after I have Rig classes for create all rig possibilities. All api argument pasted between all class is MObjectHandle. No MObject, MFnDagNode, MFnDependencyNode and other maya api classes. I work on maya 2014. I try on maya 2018 for next prod just make shure code works too but my priority is maya 2014 for this moment. I d'ont try with API 2.0 because all code is make with API 1.0 in my studio. May be if I have a time I transform all code in API 2.0... But is not a priority... On maya 2014 and 2018 I have a same problem and "del mdg_mod" don't crash maya on my computer. VTou: I try this morning. Thanks ! Any one have a same problem on deleteAttribute of MFnDependencyNode ? -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/47a297ad-811a-49a2-8c0e-8b50381fcefa%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
