Thanks for all reply !!!

*Elrond79:*
It's not possible to show my code because I experiment a new automatic rig. 
It's not I don't want to show my code but I have lot of file and is not 
possible to post all here...
I'll try to do some code to show when maya crash but I do not promise that 
I will get there with all my code...

For make short:
I have a Template class. This class have a possibility to read json file 
for create hierarchy of node with attribute, position and other....
I have an other class for create node from template. Skeleton, other 
herarchy. This class can be use for transform object, cut object, etc. 
(Builder / Cutter)
and after I have Rig classes for create all rig possibilities.

All api argument pasted between all class is MObjectHandle. No MObject, 
MFnDagNode, MFnDependencyNode and other maya api classes.

I work on maya 2014. I try on maya 2018 for next prod just make shure code 
works too but my priority is maya 2014 for this moment.
I d'ont try with API 2.0 because all code is make with API 1.0 in my 
studio. May be if I have a time I transform all code in API 2.0... But is 
not a priority...
On maya 2014 and 2018 I have a same problem and "del mdg_mod" don't crash 
maya on my computer.

VTou:
I try this morning. Thanks !

Any one have a same problem on deleteAttribute of MFnDependencyNode ?

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