I tryed your solution
from maya.api import OpenMaya as
om
fn = om.MFnDagNode()
mobj = om.MObjectHandle(fn.create("transform"))
mobj.isAlive()
# True
fn.name()
# u'transform3'
mod = om.MDGModifier()
mod.deleteNode(mobj.object())
mod.doIt()
mobj.isAlive()
del mod
fn.name()
# ''
mobj.isAlive()
# False
and I have a crash.
But MDagModifier works very well
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