Marcus: MA not an option, so no comment blocks, but thanks, good idea. However, I like your idea of just writing data to somewhere on the server that corresponds to the Maya file in question. That could be a legit answer. not tagging the file with metadata itself, but the data isn't living next to the Maya file itself, which I find scary :P
Juan: Your thought has merit, and technically I could do it with a pre-scene-open callback. Would be worth a test to prove out, but it's a little scary that unless that callback fires, your scene is garbage. However, it does make for an interesting way to copy-protect in-house data.... -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/4485d4ba-a768-4116-a1da-87445e01da69%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.