My question to you is, who is most people? Maybe if you share an example we
could more easily spot why the decision to use a boolean was made for that
particular case.

If I had to guess, then I'd think it's the same reason as to why it is ill
advised to store a reference to an MObject; they aren't built to last. That
is to say, storing an MObject, changing the Maya scenegraph, and later
accessing the MObject could yield unexpected results, and in some cases
even lead to crash, because the memory it points to is no longer what you
think it is.

However if you know that there is no chance of the scenegraph to change for
the duration of you storing this member variable, then I would think you
should be fine. That is why I'm asking for examples, because odds are the
examples you've have been unable to guarantee such conditions.
​

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