I would’ve though that maybe there was a dark profound issue with doing it

In order of profoundness, from my limited understanding of MPlug (which may
be wrong!) you should prefer boolean values over instances of objects due
to:

   1. Memory access violation
   2. Performance
   3. Communication

I only found one reference to why holding onto MObject is not ok, which may
or may not apply to MPlug.

   -
   
https://forum.highend3d.com/t/using-mobjects-as-pointers-to-other-objects/39887/3

If I was you, I would just give it a go (and report back here with how it
went) :)
​

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