I would’ve though that maybe there was a dark profound issue with doing it
In order of profoundness, from my limited understanding of MPlug (which may be wrong!) you should prefer boolean values over instances of objects due to: 1. Memory access violation 2. Performance 3. Communication I only found one reference to why holding onto MObject is not ok, which may or may not apply to MPlug. - https://forum.highend3d.com/t/using-mobjects-as-pointers-to-other-objects/39887/3 If I was you, I would just give it a go (and report back here with how it went) :) -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOD9PAvxVdiq%3Dz2tDgTf90mxaRfT7MbpEqewFF_ockJe_g%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
