Im not even sure if its worth the effort:

lets be honest, rigging tool box or plugins are for the most part extremely 
elementary ( im not even sure how one can talk about intellectual property 
on something less than original, and for the most part inspired by 
community effort).
Personally i think the rig is the result produced from some tool, so its 
not that important: its the way you get to the result which is valuable.

Otherwise you can convert the rig to use factory nodes from maya:( much 
more difficult to decipher 12000 node network)
if you dont want to distribute plugins you can unpack the code logic into 
regular nodes (  python have some good abstract syntax tree / ast module 
and the same concept exists for c++).

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