Im not even sure if its worth the effort: lets be honest, rigging tool box or plugins are for the most part extremely elementary ( im not even sure how one can talk about intellectual property on something less than original, and for the most part inspired by community effort). Personally i think the rig is the result produced from some tool, so its not that important: its the way you get to the result which is valuable.
Otherwise you can convert the rig to use factory nodes from maya:( much more difficult to decipher 12000 node network) if you dont want to distribute plugins you can unpack the code logic into regular nodes ( python have some good abstract syntax tree / ast module and the same concept exists for c++). -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/54f797ef-764e-459a-9cd7-3fd9b66f953d%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.