Hi On Mon, Mar 7, 2022 at 2:35 PM Akihiko Odaki <akihiko.od...@gmail.com> wrote: > > On 2022/03/07 19:19, Marc-André Lureau wrote: > > Hi Akihiko > > > > On Mon, Mar 7, 2022 at 12:09 PM Akihiko Odaki <akihiko.od...@gmail.com> > > wrote: > >> > >> On 2022/03/07 16:46, marcandre.lur...@redhat.com wrote: > >>> From: Marc-André Lureau <marcandre.lur...@redhat.com> > >>> > >>> egl-headless depends on the backing surface to be set before texture are > >>> set and updated. Display it (update=true) iff the current scanout kind > >>> is SURFACE. > >> > >> egl-headless does not dynamically call register_displaychangelistener > >> and has console associated (console_select would not affect egl-headless > >> itself) so this should not be necessary. > > > > Could you help me understand, what should not be necessary? > > I read the description as it sets the backing surface for egl-headless > when register_displaychangelistener or console_select is called. The > change is not necessary.
Without it, gfx_switch is not called to set the new surface. Switching console with VNC would fail (via ctrl+alt+num). > > > > >> The remaining problem with egl-headless is that egl-headless renders the > >> image to DisplaySurface, and a non-OpenGL display (namely vnc) has to > >> consume it instead of texture even when con->scanout.kind is > >> SCANOUT_TEXTURE or SCANOUT_DMABUF. > > > > This is already happening, because egl-headless calls dpy_gfx_update(). > > It is not called when register_displaychangelistener or console_select > is called by non-OpenGL display consuming the DisplaySurface. When displaychangelistener_display_console() is called with con->scanount.kind == SCANOUT_SURFACE, it calls gfx_update(update == TRUE), and thus calls gfx_update on the whole surface.