Hi

On Wed, Mar 9, 2022 at 12:05 PM Akihiko Odaki <akihiko.od...@gmail.com>
wrote:

> On 2022/03/09 17:02, Marc-André Lureau wrote:
> > Hi
> >
> > On Tue, Mar 8, 2022 at 6:43 PM Akihiko Odaki <akihiko.od...@gmail.com
> > <mailto:akihiko.od...@gmail.com>> wrote:
> >
> >     On 2022/03/08 23:26, Marc-André Lureau wrote:
> >      > Hi
> >      >
> >      > On Mon, Mar 7, 2022 at 4:49 PM Akihiko Odaki
> >     <akihiko.od...@gmail.com <mailto:akihiko.od...@gmail.com>> wrote:
> >      >>
> >      >
> >      > (taking notes, mostly for myself)
> >      >
> >      >>> Could you provide a failing test case or a more concrete
> >     suggestion on
> >      >>> what to do instead? I am all ears :)
> >      >>>
> >      >>> thanks
> >      >>>
> >      >>
> >      >> Let me describe a more concrete case. Think that egl-headless
> >     and vnc
> >      >> are enabled. The guest devices are serial virtio-gpu-gl. vnc
> selects
> >      >> serial at first.
> >      >
> >      > (I am not sure how you would select serial first, but let's
> >     assume you did)
> >      >
> >      >>
> >      >> vnc uses register_displaychangelistener and console_select to
> switch
> >      >> consoles.
> >      >>
> >      >> displaychangelistener_display_console does the actual switching,
> and
> >      >> calls dpy_gfx_switch and dpy_gfx_update if con->scanout.kind is
> >      >> SCANOUT_SURFACE. It calls dpy_gl_scanout_texture or
> >      >> dpy_gl_scanout_dmabuf if con->scanout.kind is SCANOUT_TEXTURE or
> >      >> SCANOUT_DMABUF. It works for a OpenGL display, but it doesn't
> vnc in
> >      >> combination with egl-headless.
> >      >
> >      > (hmm, what doesn't work? With this patch, the DisplaySurface is
> >     always
> >      > switched, no matter what con->scanout.kind is)
> >      >
> >      >>
> >      >> virtio-gpu-gl starts scanning out texture. It would happen in the
> >      >> following sequence:
> >      >> 1. virtio-gpu-gl calls qemu_console_resize. con->scanout.kind
> >     will be
> >      >> SCANOUT_SURFACE.
> >      >> 2. qemu_console_resize calls dpy_gfx_switch, delivering
> >     DisplaySurface
> >      >> to egl-headless. con->scanout.kind will be SCANOUT_TEXTURE.
> >      >
> >      > (qemu_console_resize calls dpy_gfx_replace_surface.
> con.scanout.kind
> >      > is still SCANOUT_SURFACE)
> >      >
> >      > (It calls displaychangelistener_gfx_switch() which will call
> >      > egl_gfx_switch() and update the current surface)
> >      >
> >      >> 3. virtio-gpu-gl calls dpy_gl_scanout_texture. egl-headless
> starts
> >      >> rendering the texture to the DisplaySurface.
> >      >
> >      > (now con.scanout.kind becomes SCANOUT_TEXTURE)
> >      >
> >      >>
> >      >> In the end, the DisplaySurface will have the image rendered, and
> >      >> con->scanout.kind will be SCANOUT_TEXTURE.
> >      >
> >      > (so far it works as expected, right?)
> >      >
> >      >
> >      >
> >      >>
> >      >> Now vnc switches to virtio-gpu-gl.
> >      >>
> >      >> 4. vnc calls console_select
> >      >> 5. displaychangelistener_display_console finds con->scanout.kind
> is
> >      >> SCANOUT_TEXTURE so it tries to scanout texture, but vnc is not
> >     an OpenGL
> >      >> display. It essentially becomes no-op and the display would be
> >     blank.
> >      >>
> >      >> This patch will change it to call dpy_gfx_switch but not to call
> >      >> dpy_gfx_update.
> >      >
> >      > Alright, I think I see what you mean. egl-headless is associated
> with
> >      > a specific con, and thus is not involved during vnc console
> >     switching.
> >      >
> >      > However, dpy_gfx_switch on vnc is not a no-op. It updates the
> >     surface,
> >      > resize the client and mark the area dirty. Because the
> con.surface is
> >      > kept updated by egl-headless, the client gets the updated content.
> >      > Iow, it still works.
> >      >
> >      > If we always called dpy_gfx_update() during
> >      > displaychangelistener_display_console(), it would mean for the
> >      > listener to display the surface content, even when the scanout
> >     kind is
> >      > set for a texture. Or we need to change the behaviour of
> >      > dpy_gfx_update() to depend on the current scanout kind.
> >
> >     vnc has to display the surface content so dpy_gfx_update should be
> >     called for vnc, but not for OpenGL displays.
> >
> >
> > VNC already marks the whole surface as dirty during vnc_dpy_switch().
> > This is like calling dpy_gfx_update().
>
> Then why does it call dpy_gfx_update for SCANOUT_SURFACE first place? It
> shouldn't call the function if it is not required to display the surface
> content.
>

This is a pre-existing discrepancy. vnc handles switch with an implicit
update. Imho, we need to improve the code so that updates/display become
explicit.

But this is extra, not necessary to fix the regressions you pointed out.
I'd rather not mix concerns, and proceed step by step.

-- 
Marc-André Lureau

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