Yes, that was one thing, we hadn't thought about, as in the days of
programming TK3, ther were no known OS whith long file names. But as I
sais...it should be possible as long as the OS know about the real
destination.
But the "dev" device is not able to work on MC level, as far as I know...
Just SBasic. The TK3 extension was.
Cheers...Ralf
----- Original Message -----
From: "Tobias Fröschle"
Ralf,
your description is pretty close to the „dev“ device, but I’m still missing
long filename support?
Tobias
Am 11.02.2014 um 18:04 schrieb Ralf Reköndt <ralf.rekoe...@t-online.de>:
Hmm, I think I have sent this to you. You will find this in RAMTOOL_ASM,
starting at the Label "chgdev" (as far as I remember).
The whole thing was an idea of mine, Martin just ;-)) realised it. I just
wanted to put all my QL-Games in separate TK2 subdirectories on my FLP,
e.g.
Cavern
Metropolis
Tankbusters
....
and wanted to start every game with "LRUN FLP1_BOOT" (after an DDOWN xxx)
and every game has to find corresponding files, even at MC level.
And that worked on a standard QL (with SQB+mouse) without Level 2.
Perhaps it does not run with this (but I think, it is changable). .Martin
has enclosed all standard devices (RAM, FLP, MDV), except "WIN", which of
course should use its own way. At that time, we did not except this kind
of Level 2....
Cheers...Ralf
----- Original Message ----- From: "gdgqler"
Or have a look at the TK3 sources. There, you could set (in the old TK2
way) a "DDOWN test", where a "BOOT" was located and LRUN FLP1_BOOT and
all files were able to find other files, even in the (old TK2 way)
subdirectory "test". That worked perfectly. Files in the root were always
be able to be located with i.e. "FLP1_\FULL_NAME".
Some time ago went through the source code for TK3, cutting out the parts
that - for me at any rate - did not work. Nowhere did I see coding which
would get round the problem of filename size. But perhaps I missed it!
George
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