This is mainly for Wolfgang and Marcel, but any active SMSQ/E developer might 
be interested too...


[EMAIL PROTECTED] makes some magical things to make me read

} In a message dated 24/09/03 19:33:23 GMT Daylight Time, [EMAIL PROTECTED] 
} writes:
} I'll try to pick up all bugs reported.
} 
} 
} Wolfgang

Is there any uptodate Web page listing the know/resolved bugs with version
(sort of changes.txt, with pending bugs listed as extra).

So far, I'm using 3.01 on Q40, and yesterday, after a long period, I restarted 
developing the
sprite/cursor editor (in all QL/GD2 mode...).
(still a long route to go anyway, and it's in C)

I was trying to use iop_wblb with a pattern of 1x1 in mode GD2 24 bits, with a 
mask of 6x6 in mode GD2 24 bits and I get a bad behaviour... or rather nothing!
(Using a 1x1 24 bits pattern avoid me to define a sprite for each possible colour,
just changing the pattern data which is only a long, thus it is a simple = operation,
very quick!)

After experiments, It looks like it's better for the pattern to be at least 8x,
which is rather cumbersome in my case. (I did not found yet the mimimal y to get
that working too in vertical, more experiments needed I believe)

Is-this bug known already ? Solved ?

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