Hi, Oliver
> that's great stuff again. Now QLandkarte GT even attracts the attention of my 
> wife. :) 3D stuff is such an eye catcher.
:)
> 
> I just have a few remarks that come to my mind while playing with it:
> 
> * Moving the point of rotation / zoom. If you zoom in you can't zoom to the  
> left and right border. That is a bit irritating, however I do not have a good 
> idea on how to solve this in the GUI. There are two approches to that problem 
> known to me. Both are hard to operate for most users.
> 
>  1. The Doom interface. Use the arrow keys to move forward / backward / left 
> / 
> right. Use the move to look. Everyone not playing 1st person shooters will 
> hate it.
> 
>  2. The flight simulator interface. You have to operate throttle / ascend / 
> artificial horizont. After that you know why you are not allowed to fly a 
> plane. 
> A solution might be to move the axis point by point-n-(double)click or by 
> sliders. But I have never seen that nor tried it. 
I add control such add 1st person shooters.
> 
> * Synchronization of the map. I have added some stuff to svn to help you. 
> IMap::draw() will paint the map to the internal QImage buffer. Call 
> IMap::getBuffer() to get a reference to the buffer. You can do the same as I 
> did in CMapSearchThread::run(). Create a local CMapQMAP instance. With that 
> you can even switch map layer while zooming. If you need sample data for such 
> a map I can prepare some. 
thanks, I try investigate by itself and if appear any problems I will 
ask you.
> 
> * The track line on the 3D bump map does not have the same eleveation as the 
> DEM data. Thus sometimes it disappears. I could think of 2 fixes:
> 
>  1. Get the elevation for the track from the DEM, too. Or paint the track on 
> the 2D map that is used for 3D.
> 
>  2. Draw the track with an offset of, let's say, 100m. By that the user can 
> see the deviation of the elevation.
I know this problem too. I will make some experiments and rework it.
> 
> * Just a feature idea that came to my mind while playing: What about 
> following 
> the track as a movie?
It's good idea. My friend said about it too. I want rework the map 
synchronization at first, because it's most important now.

thanks for our feedback.
> 
> 
> 
> 
>>> Index: CMakeLists.txt
>>> ===================================================================
>>> --- CMakeLists.txt    (revision 794)
>>> +++ CMakeLists.txt    (working copy)
>>> @@ -265,7 +265,9 @@
>>>  IF(WIN32)
>>>    set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS}
>>> /subsystem:windows")
>>>    add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
>>> -  target_link_libraries(qlandkartegt gdal_i proj_i qtmain.lib
>>> ${QT_LIBRARIES} ${QT_QTNETWORK_LIBRARIES} ${QT_QTXML_LIBRARIES}
>>> ${QL_OPENGL_LIBRARIES})
>>> +  SET(OPENGL_LIBRARIES "opengl32.lib")
>>> +  SET(OPENGL_LIBRARIES_DIR "C:/Program Files/Microsoft
>>> SDKs/Windows/v6.0A/Lib")
>> I don't think that hard codded path is good idea. may be use FIND_PATH?
>> I use cmake the first time in this project and have not windows host.
>> Oliver, can you see on this patch and correct it if it needed?
>>
> 
> Not quite sure. Fabrice, didn't the find_package(OpenGL) macro define the 
> correct information on win32?
> 
> Oliver
> 
> 
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