Oliver Eichler wrote:
>>> * Moving the point of rotation / zoom. If you zoom in you can't zoom to the 
>>>  
>>> left and right border. That is a bit irritating, however I do not have a 
>>> good 
>>> idea on how to solve this in the GUI. There are two approches to that 
>>> problem 
>>> known to me. Both are hard to operate for most users.
>>>
>>>  1. The Doom interface. Use the arrow keys to move forward / backward / 
>>> left / 
>>> right. Use the move to look. Everyone not playing 1st person shooters will 
>>> hate it.
>>>
>>>  2. The flight simulator interface. You have to operate throttle / ascend / 
>>> artificial horizont. After that you know why you are not allowed to fly a 
>>> plane. 
>>> A solution might be to move the axis point by point-n-(double)click or by 
>>> sliders. But I have never seen that nor tried it. 
>> I add control such add 1st person shooters.
> 
> Hi Andrew,
> 
> I missed the point :( I didn't realized that pressing the middle button
> will do a panning. Fabrice just opened my eyes. I think the old
> interface is perfect with that. Sorry for not looking at the code.
> 
> I have tried the new Doom like interface from svn. I don't think it's
> intuitive for most users. The original one is better. Maybe we should
> add some hint to point dump users like me to the middle button click.
ok, I will revert path with doom like control and will think up as 
support both methods simultaneously, because I found that "doom" have 
right for the live. My friend say that will be a good game if added a 
car or a man;)

I begin resolve problem with map as you say, so I try some time for 
revert changes.
> 
> 
> Sorry for all the fuzz
All ok! I like experiments.
> 
> Oliver
> 
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