Sorry for the appearance of a drive-by; lot of info to assimilate here. I'm not yet exactly clear what Qooxdoo offers browser game development in the graphics department over what is natively offered by JavaScript. I guess I need someone familiar with Qooxdoo to triage my requirements and tell me whether or not Qooxdoo has anything I need for graphics or asynchronous code, or if I should flatly not use it. For all I know EA just used it in LoU for some obscure feature not related to graphics.
I took a look at that Aves game engine and it almost looks like it constrains you to an isometric game in order to use their editor. So far just using canvases looks pretty promising, even though that seems to cut out IE users until version 9 ( I can live with that ). So uhm Martin, you took a look at LoU obviously.. why do you think they'd use Qooxdoo for this product? And what do you think, minimally is happening in the main game window? The City view looks like a 23x23 tile grid, which I guess consists of 529+ individual terrain objects plus layering, and based on mouse interaction they're just adjusting the offsets of all these objects. On the other hand the Region view seems to scroll on and on.. so maybe they're changing the reference image of each object, as the user scrolls, while in code they roughly keep the same 529 tiles/objects in the view? -- View this message in context: http://qooxdoo.678.n2.nabble.com/Browser-games-like-Lord-of-Ultima-tp5285642p5291215.html Sent from the qooxdoo mailing list archive at Nabble.com. ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ qooxdoo-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/qooxdoo-devel
