Sorry for the appearance of a drive-by; lot of info to assimilate here.

I'm not yet exactly clear what Qooxdoo offers browser game development in
the graphics department over what is natively offered by JavaScript.  I
guess I need someone familiar with Qooxdoo to triage my requirements and
tell me whether or not Qooxdoo has anything I need for graphics or
asynchronous code, or if I should flatly not use it.  For all I know EA just
used it in LoU for some obscure feature not related to graphics.

I took a look at that Aves game engine and it almost looks like it
constrains you to an isometric game in order to use their editor.  So far
just using canvases looks pretty promising, even though that seems to cut
out IE users until version 9 ( I can live with that ).

So uhm Martin, you took a look at LoU obviously.. why do you think they'd
use Qooxdoo for this product?  And what do you think, minimally is happening
in the main game window?  The City view looks like a 23x23 tile grid, which
I guess consists of 529+ individual terrain objects plus layering, and based
on mouse interaction they're just adjusting the offsets of all these
objects.

On the other hand the Region view seems to scroll on and on.. so maybe
they're changing the reference image of each object, as the user scrolls,
while in code they roughly keep the same 529 tiles/objects in the view?
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