Hey,
I didn't take that close of a look at the game to give some details.
Especially because I have not seen the source code if it. But I can tell you
some benefits you would get from using qooxdoo a game.

1. You get the OOP qooxdoo offers which is something I really recommend for
medium or huge size applications.
2. You get the browser abstraction when it comes to events.
3. You can use the default controls like buttons, windows, toolbars, ... and
style them the way you like. 
4. When it comes to the main game view, you can most likely use the qooxdoo
layouting queue to reduce the amount of DOM operations (if you don't use
canvas).
5. You get the tooling qooxdoo offers which includes a couple of
optimizations for you code in the build process.

So I guess the main thing you can expect from a library in that case is the
infrastructure and some common UI controls. When it comes to the main game
view, I doubt that you find support for that in any library.

I have another link for you if you plan to use verctor graphics:
http://raphaeljs.com/

Regards,
Martin


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