Hey, I didn't take that close of a look at the game to give some details. Especially because I have not seen the source code if it. But I can tell you some benefits you would get from using qooxdoo a game.
1. You get the OOP qooxdoo offers which is something I really recommend for medium or huge size applications. 2. You get the browser abstraction when it comes to events. 3. You can use the default controls like buttons, windows, toolbars, ... and style them the way you like. 4. When it comes to the main game view, you can most likely use the qooxdoo layouting queue to reduce the amount of DOM operations (if you don't use canvas). 5. You get the tooling qooxdoo offers which includes a couple of optimizations for you code in the build process. So I guess the main thing you can expect from a library in that case is the infrastructure and some common UI controls. When it comes to the main game view, I doubt that you find support for that in any library. I have another link for you if you plan to use verctor graphics: http://raphaeljs.com/ Regards, Martin -- View this message in context: http://qooxdoo.678.n2.nabble.com/Browser-games-like-Lord-of-Ultima-tp5285642p5291273.html Sent from the qooxdoo mailing list archive at Nabble.com. ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ qooxdoo-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/qooxdoo-devel
