Hi,

I found out that ParallelAnimation is not truly parallel, if I try to 
animate to objects
moving next to one and other, like train wagons, I get overlaps.

I'm trying to coax it into behaving by having a tiny pause, but it does not
seem to help much

     ParallelAnimation {
       id: pushAnimHorizontal
       NumberAnimation { target: piece.ball;  property: "x"; to: 
piece.ball.nX; duration: 170; easing.type: Easing.InOutQuad }
       SequentialAnimation { // trickery to avoid overlap
         PauseAnimation { duration: 30 }
         NumberAnimation { target: player; property: "x"; to: player.nX; 
duration: 170; easing.type: Easing.InOutQuad }
       }
     }

Even with above I get the occasional overlap.

I wonder what is the minimum duration in PauseAnimation on different 
platforms?
I'm testing on Meego N9 right now.

Or is there a better way?

Thanks,

Harri
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