Hi, I found out that ParallelAnimation is not truly parallel, if I try to animate to objects moving next to one and other, like train wagons, I get overlaps.
I'm trying to coax it into behaving by having a tiny pause, but it does not seem to help much ParallelAnimation { id: pushAnimHorizontal NumberAnimation { target: piece.ball; property: "x"; to: piece.ball.nX; duration: 170; easing.type: Easing.InOutQuad } SequentialAnimation { // trickery to avoid overlap PauseAnimation { duration: 30 } NumberAnimation { target: player; property: "x"; to: player.nX; duration: 170; easing.type: Easing.InOutQuad } } } Even with above I get the occasional overlap. I wonder what is the minimum duration in PauseAnimation on different platforms? I'm testing on Meego N9 right now. Or is there a better way? Thanks, Harri _______________________________________________ Qt-qml mailing list Qt-qml@qt.nokia.com http://lists.qt.nokia.com/mailman/listinfo/qt-qml