Hi, Probably easiest would be to have a single animation over a variable and then tie piece.ball.x and player.x to that.
- Timo On 1/24/12 1:21 PM, "Harri Pasanen" <ha...@mpaja.com> wrote: >Hi, > >I found out that ParallelAnimation is not truly parallel, if I try to >animate to objects >moving next to one and other, like train wagons, I get overlaps. > >I'm trying to coax it into behaving by having a tiny pause, but it does >not >seem to help much > > ParallelAnimation { > id: pushAnimHorizontal > NumberAnimation { target: piece.ball; property: "x"; to: >piece.ball.nX; duration: 170; easing.type: Easing.InOutQuad } > SequentialAnimation { // trickery to avoid overlap > PauseAnimation { duration: 30 } > NumberAnimation { target: player; property: "x"; to: player.nX; >duration: 170; easing.type: Easing.InOutQuad } > } > } > >Even with above I get the occasional overlap. > >I wonder what is the minimum duration in PauseAnimation on different >platforms? >I'm testing on Meego N9 right now. > >Or is there a better way? > >Thanks, > >Harri >_______________________________________________ >Qt-qml mailing list >Qt-qml@qt.nokia.com >http://lists.qt.nokia.com/mailman/listinfo/qt-qml _______________________________________________ Qt-qml mailing list Qt-qml@qt.nokia.com http://lists.qt.nokia.com/mailman/listinfo/qt-qml