Hi,

Could you elaborate a bit?  It is unclear to me how would I do that in 
clean fashion.

Given that I have two (or more) distinct QML items, how do I tie a 
single animation to those?

/Harri

On 01/24/2012 12:42 PM, Timo Strömmer wrote:
> Hi,
>
> Probably easiest would be to have a single animation over a variable and
> then tie piece.ball.x and player.x to that.
>
>       - Timo
>
> On 1/24/12 1:21 PM, "Harri Pasanen"<ha...@mpaja.com>  wrote:
>
>> Hi,
>>
>> I found out that ParallelAnimation is not truly parallel, if I try to
>> animate to objects
>> moving next to one and other, like train wagons, I get overlaps.
>>
>> I'm trying to coax it into behaving by having a tiny pause, but it does
>> not
>> seem to help much
>>
>>      ParallelAnimation {
>>        id: pushAnimHorizontal
>>        NumberAnimation { target: piece.ball;  property: "x"; to:
>> piece.ball.nX; duration: 170; easing.type: Easing.InOutQuad }
>>        SequentialAnimation { // trickery to avoid overlap
>>          PauseAnimation { duration: 30 }
>>          NumberAnimation { target: player; property: "x"; to: player.nX;
>> duration: 170; easing.type: Easing.InOutQuad }
>>        }
>>      }
>>
>> Even with above I get the occasional overlap.
>>
>> I wonder what is the minimum duration in PauseAnimation on different
>> platforms?
>> I'm testing on Meego N9 right now.
>>
>> Or is there a better way?
>>
>> Thanks,
>>
>> Harri
>> _______________________________________________
>> Qt-qml mailing list
>> Qt-qml@qt.nokia.com
>> http://lists.qt.nokia.com/mailman/listinfo/qt-qml
>

_______________________________________________
Qt-qml mailing list
Qt-qml@qt.nokia.com
http://lists.qt.nokia.com/mailman/listinfo/qt-qml

Reply via email to