Hi, Could you elaborate a bit? It is unclear to me how would I do that in clean fashion.
Given that I have two (or more) distinct QML items, how do I tie a single animation to those? /Harri On 01/24/2012 12:42 PM, Timo Strömmer wrote: > Hi, > > Probably easiest would be to have a single animation over a variable and > then tie piece.ball.x and player.x to that. > > - Timo > > On 1/24/12 1:21 PM, "Harri Pasanen"<ha...@mpaja.com> wrote: > >> Hi, >> >> I found out that ParallelAnimation is not truly parallel, if I try to >> animate to objects >> moving next to one and other, like train wagons, I get overlaps. >> >> I'm trying to coax it into behaving by having a tiny pause, but it does >> not >> seem to help much >> >> ParallelAnimation { >> id: pushAnimHorizontal >> NumberAnimation { target: piece.ball; property: "x"; to: >> piece.ball.nX; duration: 170; easing.type: Easing.InOutQuad } >> SequentialAnimation { // trickery to avoid overlap >> PauseAnimation { duration: 30 } >> NumberAnimation { target: player; property: "x"; to: player.nX; >> duration: 170; easing.type: Easing.InOutQuad } >> } >> } >> >> Even with above I get the occasional overlap. >> >> I wonder what is the minimum duration in PauseAnimation on different >> platforms? >> I'm testing on Meego N9 right now. >> >> Or is there a better way? >> >> Thanks, >> >> Harri >> _______________________________________________ >> Qt-qml mailing list >> Qt-qml@qt.nokia.com >> http://lists.qt.nokia.com/mailman/listinfo/qt-qml > _______________________________________________ Qt-qml mailing list Qt-qml@qt.nokia.com http://lists.qt.nokia.com/mailman/listinfo/qt-qml