On Tue, Jan 24, 2012 at 9:21 AM, Harri Pasanen <ha...@mpaja.com> wrote:

> Hi,
>
> I found out that ParallelAnimation is not truly parallel, if I try to
> animate to objects
> moving next to one and other, like train wagons, I get overlaps.
>

They are parallel afaik.
Can you give a self-contained testcase?

What could be happening is some kind of pixel adjustment during the
animation. The x,y,width,height values are real numbers that are rounded to
an int when mapping to the display, so 1-pixel shifts could happen due that
fact.

Br,
Adriano
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