That would be spectacular! I could run my scoresheet
thru a scanner and Quackle would just do the whole
post-mortem for me, then email me the results. I might
have to do a slightly better job of recording racks &
plays in nice block capital letters, but... sure!
Of course, it would lose the reward/agony aspect that
move-by-move post-mortem offers. No more "yay, I got
that one right" or the all-too-frequent "oh, no, how
did I miss that?"
I guess if someone WANTED to become manic-depressive,
playing Scrabble would be a good way to get there. :)
John Hart
--- In [email protected], Nick Ball <[EMAIL PROTECTED]> wrote:
>
> Good points.
> Being lazy, I'm looking forward to `analyze game with 1 click',
> giving equity lost, win% on moves, overall efficiency, etc.
>
> Nick
>
> On May 16, 2006, at 3:42 PM, John Hart wrote:
>
> >
> > Jim Cassidy: Yes, there should be instructions on how to do a
Sim,
> > but first, there should be a better/easier way to do Sims and
post-
> > mortem in general.
> >
> > Jason & John: Yes, I understand that you have your hands full
with
> > getting the endgame straightened out, getting first-play
evaluation
> > (long-word, short-word, 1-tile exchange) working better, and
solving
> > various O/S issues with Windows. What follows are just some
ideas &
> > requests that might make Quackle easier to use for doing post-
> > mortem. Use whatever you see fit :)
> >
> > Lest somebody want to jump on me for anything I've written below,
let
> > me state (as I told you in person) that I really like Quackle, and
> > I'm just trying to provide some ideas here to help make the
program
> > better. I've done Maven post-mortem on over 1,000 games and
Quackle
> > post-mortem on about 50, so these ideas are carefully considered.
> >
> > Thank you,
> > John Hart
> >
>
> <snip>
> _________
> Nick Ball
> Postdoc
> Department of Astronomy & NCSA
> University of Illinois at Urbana-Champaign
>
> http://nball.astro.uiuc.edu
> nball at astro.uiuc.edu
>
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