> My guess is that when you played erri(n)g you didn't have the ox on
> your rack. If you did then it shouldn't have drawn them for your
> opponent. If that isn't it then please do send a log of the transcript.
I think this is an effect of a bug I fixed in our development version. It
can be worked around by saving and loading the game carefully. if you
can't do it like that, save it and edit the gcg file by hand, then open
that.
sorry :-/
--Jason
> --- In [email protected], "John Hart" <[EMAIL PROTECTED]> wrote:
>>
>>
>> In doing post-mortem of a recent game, I had a problem at
>> the end of the game. Couldn't get Quackle to accept that
>> the game wasn't over, and that one more play remained to
>> be made. Specific situation:
>>
>> With 7 tiles in the bag, my opponent played a bingo, took
>> those last 7 tiles ('DEIJPST'). My rack was 'EGIORRX' and
>> I played ERRI(N)G around an N, keeping 'OX' for my final
>> play. Opponent played JEST(E)D around an E, leaving 'IP'
>> on his rack.
>>
>> What I want to do at this point is specify that my last 2
>> tiles are 'OX' and see if I found the highest-scoring way
>> to play those tiles. Unfortunately, what happened was that
>> Quackle decided the game was over as soon as JEST(E)D was
>> Commit-ted to the board, did a quick "2*(IOPX)" -- merging
>> my last 2 tiles & my opponent's last 2 tiles -- and
>> announced the final score of the game!
>>
>> Have I missed something? If you need the complete game
>> transcript, I'll send it along.
>>
>> Thanks,
>> John Hart
>>
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