of a game, if you type in your own tiles, it follows that the unseen
tiles should all be on the opponent's rack. But what happens when I
sim during the endgame is that it usually turns out that when I make a
move with my rack, and it switches to the other player, he doesn't
have all the tiles on his rack that were unseen from my perspective.
Some of these tiles are unseen from his perspective too, so it's
unclear where they are. It doesn't seem as if the endgame solver takes
these tiles into account. I think this is the only big bug I've
noticed in Quackle so far.
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