--- In [email protected], "Matt Liberty" <[EMAIL PROTECTED]> wrote:
> My guess is that when you played erri(n)g you didn't have the ox on
> your rack.  If you did then it shouldn't have drawn them for your
> opponent.

Actually, during post-mortem, Quackle shouldn't be DRAWING
any tiles for EITHER player.  The whole point of doing a
post-mortem is that I already know what tiles I had, and
what plays were made during the game.  The goal of post-
mortem is to see what I did right, what I did wrong, and
try to learn how to play better (i.e. more like Jason).


Anyway, this is an actual bug.  I tell Quackle (just as I
always told Maven) EXACTLY what letters I had on my rack,
no matter how painful it may be to see the obvious plays
I missed during my games.  I actually grade myself ("A-",
"B+", "B-", etc.) on plays, points, and equity.  Sad to
say, the results are not always of expert caliber, as
will become clear in reviewing this "2*(IOPX)" game.

Separate Bug:  it is possible to put 8 or 6 letters in
the "rack" field at the bottom of the Quackle screen,
without any objection from the program.  The only time a
less-than-7 rack should be allowed is at the end of the
game, when the bag is empty and I'm down to fewer than 7
tiles (and Quackle should recognize that situation).  At
the very least, Quackle should put up a dialog saying
"only N tiles on the rack - are you sure about that?"


Now, the game in question (P1 is me;  P2 is opp):

P2: 8G FEU  12  (opponent went first)

P1: 'HIIKNNO'  H3  HONKI(E) 14
P2:  6F  WE(K)A  19, 31

P1: 'AILNRSW'  J2  WAILS  32, 46
P2:  G2 PUB  18, 49

P1: 'INRRRTU'  2B TURNI(P)  20, 66
P2:  5E  YO  15, 64

P1: 'EEHRRRT'  C1  H(U)RTER 18, 84
P2:  1H  CESTA  33, 97

P1: 'BDENOQR' exch 'BDNOQ' keeping 'ER'
P2:  4A  MA(T)ZO  43, 140

P1: 'EINORTU' 9A  ROUTINE 65, 149
P2:  A7  LA(R)GO 18, 158

P1: 'EEFLMO?'  1A  FE(H) 29, 178
P2:  exch 5

P1: 'CDELMO?' 10J  MOC  17, 195 (sad, isn't it?)
P2:  4G  (BO)V(I)NE  22, 180

P1: 'DDEELS?'  L9  SLEDdED  78, 273 (2nd D is a blank)
P2:  2J (W)ITAN 20, 200

P1: 'AABEIQY'  15H  BAYE(D) 33, 306
P2:  C8  V(U)G  7, 207

P1: 'AEIIOQR'  13I  QAI(d) 22, 328
P2:  E8  D(I)LAtION  66, 273 (blank T)

P1: 'EGIORRX'  ERRI(N)G  24, 352
P2:  JEST(E)D  28, 301

P1: 'OX'  and in the "kibitz" column on my scoresheet,
I have these notes:  OX=29, OXO=26, LOX=33.

What I played was 5K (L)OX 33, 385.  I think that was
best, but the problem is that I can't find out using
the current version of Quackle, because after JESTED,
it did a quick "+ 2*(IOPX)" for my opponent and would
not allow me to enter/sim/make another play.

Incidentally, if my mention of a "kibitz" column on my
scoresheet piques curiosity of any Quackle developers,
send me your snail-mail addy and I'll send you a blank
scoresheet and a copy of my scoresheet from this game.
Yes, I actually make written "reminder/planning" notes
to myself during my games.  I'm getting old, and it
helps me to have notes on possible plays & scores :)

John Hart

--- In [email protected], "Matt Liberty" <[EMAIL PROTECTED]> wrote:
>
> My guess is that when you played erri(n)g you didn't have the ox on
> your rack.  If you did then it shouldn't have drawn them for your
> opponent.  If that isn't it then please do send a log of the
transcript.
>
> Matt Liberty
>
> --- In [email protected], "John Hart" <ride8hard@> wrote:
> >
> >
> > In doing post-mortem of a recent game, I had a problem at
> > the end of the game.  Couldn't get Quackle to accept that
> > the game wasn't over, and that one more play remained to
> > be made.  Specific situation:
> >
> > With 7 tiles in the bag, my opponent played a bingo, took
> > those last 7 tiles ('DEIJPST').  My rack was 'EGIORRX' and
> > I played ERRI(N)G around an N, keeping 'OX' for my final
> > play.  Opponent played JEST(E)D around an E, leaving 'IP'
> > on his rack.
> >
> > What I want to do at this point is specify that my last 2
> > tiles are 'OX' and see if I found the highest-scoring way
> > to play those tiles.  Unfortunately, what happened was that
> > Quackle decided the game was over as soon as JEST(E)D was
> > Commit-ted to the board, did a quick "2*(IOPX)" -- merging
> > my last 2 tiles & my opponent's last 2 tiles -- and
> > announced the final score of the game!
> >
> > Have I missed something?  If you need the complete game
> > transcript, I'll send it along.
> >
> > Thanks,
> > John Hart
> >
>






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