> This is one bug I have noticed too. Basically it looks like at the end
> of a game, if you type in your own tiles, it follows that the unseen
> tiles should all be on the opponent's rack. But what happens when I
> sim during the endgame is that it usually turns out that when I make a
> move with my rack, and it switches to the other player, he doesn't
> have all the tiles on his rack that were unseen from my perspective.
> Some of these tiles are unseen from his perspective too, so it's
> unclear where they are. It doesn't seem as if the endgame solver takes
> these tiles into account. I think this is the only big bug I've
> noticed in Quackle so far.
>
As I said before, I think I fixed it. We'll try to release soon.
thanks!
--Jason
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