3d objects should be routable through the composition tree just like strings / images / numbers etc

I don't know that this is possible using the Official QC Plugin API, since it lacks the ability to create new port types (we work around this constraint by not using it, but that comes with its own set of pros and cons.) Without this ability, there probably will not be any kind of routable 3D Object from an Official API plugin. Each model will be bound to its renderer patch, and there only. It can't interact with particle systems or other models (other than overwriting the depth buffer), which makes it fairly limited. Maybe this restriction will be lifted in a future API version, but I'm not holding my breath. (that phrase will haunt me in the future :)

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[ christopher wright ]
[EMAIL PROTECTED]
http://kineme.net/

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