QuartzComposer.framework not a part of the iPhone SDK, so QC willn't run on iPhone - as far i know.
On Jan 30, 2010, at 5:38 PM, Alexander Golec wrote: > I am working with a friend to develop an iPhone (and I guess also iPad?) > game, and we have decided that I should be the one to handle the interface > and graphics. > > While it may seem from my message that I'm not the best person to do that, > neither is he. I'm the faster learner and more experienced with Cocoa, so we > figured I might as well be the one to do the platform specific code. > > Now, I need to choose what I'm going to write this thing in. I have two > options: Full on OpenGL and Quartz Composer. > > I am quite experienced in Quartz Composer, and I'm fairly sure I can bang out > a sweet game in QC in half the time it would have taken me in OpenGL. > > The game is 2D, and while it's slightly intensive and a little bit complex, > but, totally doable assuming the techniques I use on OS X carry over to the > iPhone. > > Now then, how good is support for Quartz on the iPhone? I need a few > important capabilities, and the one bugging me the most is the ability to > publish ports and pipe events and data from Cocoa Touch to them. > > The other issue is performance. How quickly do these things run? > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/quartzcomposer-dev/tamas.lov.nagy%40gmail.com > > This email sent to [email protected]
_______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

