QuartzComposer.framework not a part of the iPhone SDK,  so QC willn't run on 
iPhone - as far i know.

On Jan 30, 2010, at 5:38 PM, Alexander Golec wrote:

> I am working with a friend to develop an iPhone (and I guess also iPad?) 
> game, and we have decided that I should be the one to handle the interface 
> and graphics. 
> 
> While it may seem from my message that I'm not the best person to do that, 
> neither is he. I'm the faster learner and more experienced with Cocoa, so we 
> figured I might as well be the one to do the platform specific code. 
> 
> Now, I need to choose what I'm going to write this thing in. I have two 
> options: Full on OpenGL and Quartz Composer. 
> 
> I am quite experienced in Quartz Composer, and I'm fairly sure I can bang out 
> a sweet game in QC in half the time it would have taken me in OpenGL. 
> 
> The game is 2D, and while it's slightly intensive and a little bit complex, 
> but, totally doable assuming the techniques I use on OS X carry over to the 
> iPhone. 
> 
> Now then, how good is support for Quartz on the iPhone? I need a few 
> important capabilities, and the one bugging me the most is the ability to 
> publish ports and pipe events and data from Cocoa Touch to them. 
> 
> The other issue is performance. How quickly do these things run?
> _______________________________________________
> Do not post admin requests to the list. They will be ignored.
> Quartzcomposer-dev mailing list      ([email protected])
> Help/Unsubscribe/Update your Subscription:
> http://lists.apple.com/mailman/options/quartzcomposer-dev/tamas.lov.nagy%40gmail.com
> 
> This email sent to [email protected]

 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list      ([email protected])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com

This email sent to [email protected]

Reply via email to