Oh dear, that doesnt sound good. What GPU is in your machine? Perhaps there are 
certain hardware combinations that CPU fallback still fails on, Ive been 
testing non-GPU OpenCL on a 2008 Mac Pro with a Radeon HD 2600.

So when you click on Mesh Filter in the template startup window, you dont even 
get a preview that shows a mesh  being wave deformed? Thats the most basic test 
I can think of without posting a composition.

Cheers

Steve

On 31 Mar 2010, at 15:07, vade wrote:

> Do we? I do not have that OpenCL support on my GPU, and mesh filters fail 
> miserably. Do you have a specific example? I am unsure what if anything 
> OpenCL should work on my hardware to be honest - I imagine OpenCL on CPU 
> should but at this point... ha :)
> 
> On Mar 30, 2010, at 6:32 PM, Steven Watkins wrote:
> 
>> We get the fix that 10.6.2 first offered for the bug that prevented QC 
>> OpenCL from falling back to CPU if no suitable GPU found, 
> 

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