Nice catch

That does indeed work. It may have been the specific filter I was testing. I 
tend to ignore the templates. 

So, in short, 

Mac Book Pro 2.33 Ghz - ATI X1600 sans OpenCL capability:

Works:
        Mesh Template shows proper output and renders a sin-wave distorted 
sphere. (the default when opening a new Mesh Filter Template)

        Mesh Twist Filter
        Mesh Wave
        Mesh Bulge
        Mesh Jiggle (although it shows up as a Provider - ie Purple - ) and 
acts a bit odd, but it does render.

Fails:
        Mesh Bend
        Mesh Noise

         
Of course, the two that I tested earlier were Bend and Noise. I will update my 
Bug Report with this info. Thanks for the prod. This is interesting and good to 
know OpenCL works muuuccch better than 10.6.2 (those patches, all of them, used 
to crash QC for me).


On Mar 31, 2010, at 12:18 PM, Steven Watkins wrote:

> Oh dear, that doesnt sound good. What GPU is in your machine? Perhaps there 
> are certain hardware combinations that CPU fallback still fails on, Ive been 
> testing non-GPU OpenCL on a 2008 Mac Pro with a Radeon HD 2600.
> 
> So when you click on Mesh Filter in the template startup window, you dont 
> even get a preview that shows a mesh  being wave deformed? Thats the most 
> basic test I can think of without posting a composition.
> 
> Cheers
> 
> Steve
> 
> On 31 Mar 2010, at 15:07, vade wrote:
> 
>> Do we? I do not have that OpenCL support on my GPU, and mesh filters fail 
>> miserably. Do you have a specific example? I am unsure what if anything 
>> OpenCL should work on my hardware to be honest - I imagine OpenCL on CPU 
>> should but at this point... ha :)
>> 
>> On Mar 30, 2010, at 6:32 PM, Steven Watkins wrote:
>> 
>>> We get the fix that 10.6.2 first offered for the bug that prevented QC 
>>> OpenCL from falling back to CPU if no suitable GPU found, 
>> 
> 

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