> i want every now and then a signal which starts some action, 
> like a andom bang, which hits randomly and seldomly.

Bangs don't quite work in QC like they do in other environments -- this is a 
technical detail, but it has some subtle implications.  Nevertheless, here's 
basically what you were looking for I think:

Attachment: randomImpulse.qtz
Description: application/quartzcomposer


Probability controls how likely an output impulse is -- There might be some 
subtle bounds issues (because I used Less than instead of Less than or Equal 
To), but it hopefully illustrates the idea simply.

--
Christopher Wright
[email protected]



 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list      ([email protected])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com

This email sent to [email protected]

Reply via email to