thank you george and chris.

chris' patch is very elegant. i was not too far away, but conditional 
is of course the right way, instead of "range".. 
playing with values (min/max and probability) gives exactly the speed i was 
looking for.
thank you very much

and yes, i realized that even "random" is not random in the sense one would 
think..
it gives me the exact "randomness" in every copied element.. (but i think this 
has been discussed here already)

tina





On 01.Okt.10, at 21:07, George Toledo wrote:

> In QC, the initial "bang" is most analogous to turning on the enable of a 
> "consumer" patch, as this is what initiates all events; a consumer constantly 
> calls the rest of the chain once it has been enabled, which allows attached 
> nodes to then send bangs from their outputs.
> 
> -George Toledo
> 
> On Fri, Oct 1, 2010 at 2:51 PM, George Toledo <[email protected]> wrote:
> 
> 
> On Fri, Oct 1, 2010 at 2:30 PM, Christopher Wright 
> <[email protected]> wrote:
> > i want every now and then a signal which starts some action,
> > like a andom bang, which hits randomly and seldomly.
> 
> Bangs don't quite work in QC like they do in other environments -- this is a 
> technical detail, but it has some subtle implications.  Nevertheless, here's 
> basically what you were looking for I think:
> 
> 
> 
> 
> Probability controls how likely an output impulse is -- There might be some 
> subtle bounds issues (because I used Less than instead of Less than or Equal 
> To), but it hopefully illustrates the idea simply.
> 
> Chris's example is very cool (just saw it). I may be mistaken, but I think 
> that it will always execute with the "same randomness" because it is based 
> off of patch time (?).
> 
>  
> -- 
> George Toledo
> [email protected]
> www.georgetoledo.com
> 
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> 
> -- 
> George Toledo
> [email protected]
> www.georgetoledo.com
> 
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