In QC, the initial "bang" is most analogous to turning on the enable of a "consumer" patch, as this is what initiates all events; a consumer constantly calls the rest of the chain once it has been enabled, which allows attached nodes to then send bangs from their outputs.
-George Toledo On Fri, Oct 1, 2010 at 2:51 PM, George Toledo <[email protected]> wrote: > > > On Fri, Oct 1, 2010 at 2:30 PM, Christopher Wright < > [email protected]> wrote: > >> > i want every now and then a signal which starts some action, >> > like a andom bang, which hits randomly and seldomly. >> >> Bangs don't quite work in QC like they do in other environments -- this is >> a technical detail, but it has some subtle implications. Nevertheless, >> here's basically what you were looking for I think: >> >> >> >> >> Probability controls how likely an output impulse is -- There might be >> some subtle bounds issues (because I used Less than instead of Less than or >> Equal To), but it hopefully illustrates the idea simply. >> > > Chris's example is very cool (just saw it). I may be mistaken, but I think > that it will always execute with the "same randomness" because it is based > off of patch time (?). > > > -- > George Toledo > [email protected] > www.georgetoledo.com > > The information contained in this E-mail and any attachments may be > confidential. > If you have received this E-mail in error, please notify us immediately by > telephone or return E-mail. > You should not use or disclose the contents of this E-mail or any of the > attachments for any purpose or to any persons. > > -- George Toledo [email protected] www.georgetoledo.com The information contained in this E-mail and any attachments may be confidential. If you have received this E-mail in error, please notify us immediately by telephone or return E-mail. You should not use or disclose the contents of this E-mail or any of the attachments for any purpose or to any persons.
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