On Fri, Oct 1, 2010 at 2:30 PM, Christopher Wright <
[email protected]> wrote:

> > i want every now and then a signal which starts some action,
> > like a andom bang, which hits randomly and seldomly.
>
> Bangs don't quite work in QC like they do in other environments -- this is
> a technical detail, but it has some subtle implications.  Nevertheless,
> here's basically what you were looking for I think:
>
>
>
>
> Probability controls how likely an output impulse is -- There might be some
> subtle bounds issues (because I used Less than instead of Less than or Equal
> To), but it hopefully illustrates the idea simply.
>

Chris's example is very cool (just saw it). I may be mistaken, but I think
that it will always execute with the "same randomness" because it is based
off of patch time (?).


-- 
George Toledo
[email protected]
www.georgetoledo.com

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