On Fri, Oct 1, 2010 at 2:30 PM, Christopher Wright < [email protected]> wrote:
> > i want every now and then a signal which starts some action, > > like a andom bang, which hits randomly and seldomly. > > Bangs don't quite work in QC like they do in other environments -- this is > a technical detail, but it has some subtle implications. Nevertheless, > here's basically what you were looking for I think: > > > > > Probability controls how likely an output impulse is -- There might be some > subtle bounds issues (because I used Less than instead of Less than or Equal > To), but it hopefully illustrates the idea simply. > Chris's example is very cool (just saw it). I may be mistaken, but I think that it will always execute with the "same randomness" because it is based off of patch time (?). -- George Toledo [email protected] www.georgetoledo.com The information contained in this E-mail and any attachments may be confidential. If you have received this E-mail in error, please notify us immediately by telephone or return E-mail. You should not use or disclose the contents of this E-mail or any of the attachments for any purpose or to any persons.
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