you can skip objc containers all-together and use pure c/c++ to render directly 
to opengl
objective-c plugin supports c and c++ of course
to speed things up you can use Accelerate.framework or CUDA.framework directly 
from the plugin

Mirek

On 4 Oct 2010, at 16:13, George Toledo wrote:

> I don't know if I think it makes sense of a QCPlugin to handle Obj-C in QC, 
> because it wouldn't reveal more structure types. There needs to be a method 
> to actually handle C-arrays, and allow them to have classes in QC.
> 
> -George Toledo

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