Mirek, you're totally missing my point, which is integration with the rest
of QC. QC doesn't have a C-array structure type native to it, and if it did,
it wouldn't necessarily become "blazingly fast" just because of it. I
understand where you're coming from, insofar as utilizing plugins in a way
that doesn't necessarily have to interact with anything else.

-GT

On Mon, Oct 4, 2010 at 11:23 AM, Mirek Rusin <[email protected]> wrote:

> you can skip objc containers all-together and use pure c/c++ to render
> directly to opengl
> objective-c plugin supports c and c++ of course
> to speed things up you can use Accelerate.framework or CUDA.framework
> directly from the plugin
>
> Mirek
>
> On 4 Oct 2010, at 16:13, George Toledo wrote:
>
> > I don't know if I think it makes sense of a QCPlugin to handle Obj-C in
> QC, because it wouldn't reveal more structure types. There needs to be a
> method to actually handle C-arrays, and allow them to have classes in QC.
> >
> > -George Toledo
>
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www.georgetoledo.com

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