would this JS function be correctly called Normalize or Clamp?

function Normalize (a)
{
        b = Math.min (1, Math.max(0, a));
        return b
}

Does normalizing typically map a whole (defined) range of values to [0,1] or just Filter/Clamp values to [0,1]? I read the OpenGL doc (GLSL-Land-spec-4.00.8) but I'm none the wiser.

best
alastair


The notion of looking on at life has always been hateful to me. What am I if I am not a participant? In order to be, I must participate.
Antoine de Saint-Exupery

 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list      (Quartzcomposer-dev@lists.apple.com)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com

Reply via email to