Thanks Alex and Achim
Ok, Vector not scalar. Now I get it. I was wondering how it could
scale without a scale co-efficient.
On 09/02/2011, at 7:35 PM, Alex Drinkwater wrote:
That's clamp.
Normalise in GLSL terms is a vector function. It sets the magnitude
of a vector to 1.00. It's used for example in lighting equations to
scale a normal vector to the correct magnitude for correct lighting
calculation. In more general terms, I think normalisation just means
scaling a number into the 0-1 range (but I'm vague on mathematical
terminology myself). What you're doing below is clipping the value,
as opposed to scaling. Values above and below the clipping range
would be lost.
a|x
On 9 Feb 2011, at 07:22, Alastair Leith <qc.student...@gmail.com>
wrote:
would this JS function be correctly called Normalize or Clamp?
function Normalize (a)
{
b = Math.min (1, Math.max(0, a));
return b
}
Does normalizing typically map a whole (defined) range of values to
[0,1] or just Filter/Clamp values to [0,1]? I read the OpenGL doc
(GLSL-Land-spec-4.00.8) but I'm none the wiser.
best
alastair
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What am I if I am not a participant? In order to be, I must
participate.
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