Hi Alastair, as I understand "nomalizing" it only works with vectors, because only a vector has a "length".
From the GLSLLangSpec.4.00.8: "genType normalize (genType x) - Returns a vector in the same direction as x but with a length of 1." Is this what you need? I what context do you need this in JS? best, Achim Breidenbach Boinx Software On 09.02.2011, at 08:22, Alastair Leith wrote: > would this JS function be correctly called Normalize or Clamp? > > function Normalize (a) > { > b = Math.min (1, Math.max(0, a)); > return b > } > > Does normalizing typically map a whole (defined) range of values to [0,1] or > just Filter/Clamp values to [0,1]? I read the OpenGL doc > (GLSL-Land-spec-4.00.8) but I'm none the wiser. > > best > alastair > > > The notion of looking on at life has always been hateful to me. What am I if > I am not a participant? In order to be, I must participate. > Antoine de Saint-Exupery > > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/quartzcomposer-dev/achim%40boinx.com > > This email sent to ac...@boinx.com _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com