Incidentally, there's a JavaScript library called Sylvester
http://sylvester.jcoglan.com/
that replicates many of the built-in OpenGL and GLSL matrix and vector 
functions. You can poke around in the code and see how they work.

alx

On 9 Feb 2011, at 07:22, Alastair Leith <qc.student...@gmail.com> wrote:

> would this JS function be correctly called Normalize or Clamp?
> 
> function Normalize (a)
> {
>       b = Math.min (1, Math.max(0, a));
>       return b   
> }
> 
> Does normalizing typically map a whole (defined) range of values to [0,1] or 
> just Filter/Clamp values to [0,1]? I read the OpenGL doc 
> (GLSL-Land-spec-4.00.8) but I'm none the wiser.
> 
> best
> alastair
> 
> 
> The notion of looking on at life has always been hateful to me. What am I if 
> I am not a participant? In order to be, I must participate. 
> Antoine de Saint-Exupery 
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